Earthquake Rescue is a groundbreaking game that simulates the entire process of earthquake rescue efforts. As the commander of an earthquake rescue team, players are tasked with saving all survivors of a devastating earthquake. This innovative game serves a dual purpose: firstly, it provides entertainment through engaging and meticulously designed levels, allowing players to immerse themselves in the unique experience of role-playing as an earthquake rescue team. Secondly, the game serves an educational purpose by imparting factual and detailed knowledge about earthquakes, including vital information on self-preservation during such disasters and insights into the rescue operations carried out by professionals.
Role(s): Game producer/lead designer/solo programmer.
Tools used: Unity, C#
My responsibilities: Responsible for overall game production project management, task coordination, timeline planning, team building, and communication mechanisms; designing the core gameplay, levels, and all characters; and handling all programming tasks.