An innovative proof of concept combining shooting and tower defense as an experimental gameplay experience.
Role(s): Game producer/combat designer/lead programmer
Tools used: Unity, C#
My responsibilities:
Responsible for overall game production project management, task coordination, timeline planning, team building, and communication mechanisms;
Partial design of the core gameplay - character shooting;
Leading the development team and handling key programming tasks.
Partial design of the core gameplay - character shooting;
Leading the development team and handling key programming tasks.