Last Year at Inverness is an interactive teaser created using the Inklewriter platform. It is an adaptation based on the stream-of-consciousness style of the French New Wave film Last Year at Marienbad. The setting of this interactive teaser draws inspiration from game titles such as Genesis Noir, Persona 5, Life is Strange, and Detroit: Become Human.

The theme of the game is the triple confusion of memory, time, and space. Players will play as a detective, traveling through the memories of a mysterious man, and shuttle back and forth in time and space within those memories to try to find and restore the truth of a missing woman case.

The game includes a large number of puzzles with weak logical connections but intriguing real intentions. For example, players need to topple a set of dominoes in one puzzle. This puzzle is almost effortless, and all the player needs to do is topple the first or any of the dominoes and wait for the whole set to collapse to the last one. But when the puzzle is solved, the dominoes will start to rotate around a point, gradually forming a vortex, rotating and devouring the space around the player, making everything around them confusing and difficult to understand.

The player's actions throughout the game can affect the time and space of the current scene at any time, making it uncontrollable and chaotic. In the process of switching between space and time, players will gradually grasp the disorderly and illogical fragments of memory. The process of events will be understood differently in every player's mind. Of course, the game also includes some linear processes. Specific plot points will sometimes be triggered to give players some plot guidance.

Through this work, you can gain insight into my world-building and game-setting design skills, as well as my copy-planning and writing abilities.
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