A bold experimental proof of concept in combining RPG mechanics with visual novel storytelling, culminating in the creation of a customized dialogue system during the game's development, which was subsequently uploaded to the Unity Assets Store.
Role(s): Solo Programmer, Game Feel Designer
Tools used: Unity, C#
My responsibilities:
 - Developing the customized dialogue system;
 - Developing the inventory interactions;
 - Implementing the path-finding function;
 - Implementing the rain effect;
 - Implementing all sound effects.
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