A bold experimental proof of concept in combining RPG mechanics with visual novel storytelling, culminating in the creation of a customized dialogue system during the game's development, which was subsequently uploaded to the Unity Assets Store.
Role(s): Solo Programmer, Game Feel Designer
Tools used: Unity, C#
My responsibilities:
- Developing the customized dialogue system;
- Developing the inventory interactions;
- Implementing the path-finding function;
- Implementing the rain effect;
- Implementing all sound effects.
- Developing the customized dialogue system;
- Developing the inventory interactions;
- Implementing the path-finding function;
- Implementing the rain effect;
- Implementing all sound effects.